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Happy Valentine's Day!

February 14, 2010

Hi guys!

Valentine heartily wishes you a Happy Valentine's Day!

Valentine heartily wishes you a Happy Valentine's Day!

And in the meantime, while waiting for the Jobs section to be updated, I figure it would be a good idea to post the detailed description of what we will be needing.

We are currently looking for artists in these positions. Please send a resume and portfolio when you send in your applications. If you could also state your name and the position you are applying for in the subject of the email, that would be wonderful.

Send your emails to skullgirls.jobs @ gmail.com

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These are the positions we are currently looking to fill:

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ANIMATOR:

We are looking for skilled character animators who can emulate our style.

-Can follow a model sheet / preserve the style, proportions, and faces

-Can work at a fast pace

-Good at both strong overall animation, and animating details/secondaries.

-Understands the importance of mass, volume, and a sense of 3-dimensionality for the characters, despite being a 2-D image

-Understands the importance of strong silhouettes and impact in fighting game animations

-Familiar with: Photoshop at least. Any familiarity with an animation-specific program is great too, as long as it can work with files.

-- Animators and clean up artists will be given a brief test to see if they can get accustomed to the style, and if this is the type of work they would like to do.

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CLEAN UP ARTIST:

We are looking for people who can trace rough animations and make the final character art. It is VERY important that clean up artists stay on model as consistently as possible.

-Can follow a model sheet / preserve the style, proportions, and faces

-pays attention to details

-Knowledge of animation is a plus, but the animators should have taken care of animating by this step.

-Understands the importance of mass, volume, and a sense of 3-dimensionality for the characters, despite being a 2-D image (this is especially important at this stage)

-Familiar with: Photoshop at least. Any familiarity with other art programs (such as SAI) is great too, as long as it can run with psd files and the results fit.

-- Animators and clean up artists will be given a brief test to see if they can get accustomed to the style, and to see if this is the type of work they would like to do.

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ENVIRONMENT ARTIST:

We are looking for environmental / stage artists

-Can follow the "dark deco" / 1940's art direction

-Able to do stylized backgrounds, as well as realistic. Or at least able to somewhat adjust to either. Most important is a keen sense of composition and lighting

-Can think of concepts based on descriptions and/or work off of a rough sketch/thumbnail as a base.

-Familiarity with the style of fighting game stages and their mannerisms is a plus

-Familiarity with the era / setting is a *huge* plus

-Familiarity with 3D / 3D lighting is a plus

-Being good at character art, for when/if we need to add NPCs would be nice

-Being good at/familiar with animating is a plus

-Chances are, since we have a couple stages in progress right now, we'll test the environment artist by showing them a thumbnail of a different stage, and some examples of existing stages, and have them make a very quick first pass at the stage.

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If you guys have any questions or would like to know more, feel free to send us a message to the above email.

I hope you all have a wonderful extended weekend. Hope to hear from you soon :]

-Alex