Most of our positions are filled and we are focusing on managing the resources available to us. However, if you are still interested in possibly working with us, send us an email with your resume and/or portfolio. We cannot guarantee that we will reply to the email, but we always appreciate offers to help. Thanks!
Job inquiries can be sent to this email: skullgirls . jobs at gmail . com
ANIMATOR
We are looking for skilled character animators who can emulate our style.
- Can follow a model sheet / preserve the style, proportions, and faces
- Can work at a fast pace
- Good at both strong overall animation, and animating details/secondaries.
- Understands the importance of mass, volume, and a sense of 3-dimensionality for the characters, despite being a 2-D image
- Understands the importance of strong silhouettes and impact in fighting game animations
- Familiar with: Photoshop at least. Any familiarity with an animation-specific program is great too, as long as it can work with files.
Animators and clean up artists will be given a brief test to see if they can get accustomed to the style, and if this is the type of work they would like to do.
CLEAN UP ARTIST
We are looking for people who can trace rough animations and make the final character art. It is VERY important that clean up artists stay on model as consistently as possible.
- Can follow a model sheet / preserve the style, proportions, and faces
- pays attention to details
- Knowledge of animation is a plus, but the animators should have taken care of animating by this step.
- Understands the importance of mass, volume, and a sense of 3-dimensionality for the characters, despite being a 2-D image (this is especially important at this stage)
- Familiar with: Photoshop at least. Any familiarity with other art programs (such as SAI) is great too, as long as it can run with psd files and the results fit.
Animators and clean up artists will be given a brief test to see if they can get accustomed to the style, and to see if this is the type of work they would like to do.
ENVIRONMENT ARTIST
We are looking for environmental / stage artists
- Can follow the "dark deco" / 1940's art direction
- Able to do stylized backgrounds, as well as realistic. Or at least able to somewhat adjust to either. Most important is a keen sense of composition and lighting
- Can think of concepts based on descriptions and/or work off of a rough sketch/thumbnail as a base.
- Familiarity with the style of fighting game stages and their mannerisms is a plus
- Familiarity with the era / setting is a *huge* plus
- Familiarity with 3D / 3D lighting is a plus
- Being good at character art, for when/if we need to add NPCs would be nice
- Being good at/familiar with animating is a plus
- Chances are, since we have a couple stages in progress right now, we'll test the environment artist by showing them a thumbnail of a different stage, and some examples of existing stages, and have them make a very quick first pass at the stage. -->
Also, be sure to check the Dev Blog for any additional job news.

